Saturday, August 3, 2013

The Slightly Rosier Side of Gambling Analytics

Having posted about the ugly side of analytics - casino loyalty programmes, the Guardian's DataBlog caught my eye with their article on a rosier side of gambling analytics, where UK technology firm uses machine learning to combat gambling addiction.

Of course, a business is still a business. It needs to be profitable, so there are reasons more than just "let's be good". I list out below my take on the reasons for "them" the gamblers clients, and the reasons for "us" the casinos. Note, I simply assumed the machine learning study is sponsored by the casinos.

Just for "them":

Casinos too have a corporate social responsibility (CSP). Helping pathological gamblers, or identifying them before they become one is a nice thing to do.

For "them" and for "us":

More for everyone! They get to play more, and we get to profit more. The more people play a bit for longer is better than playing a lot for a short amount of time due to self exclusion lists. (I'm not sure which is the better evil of the two though...)
That's the business case. It's not all soft and cuddly like the CSP. Well, ok, business cases almost never are.
"If you can help that player have long term sustainable activity, then over the long term that customer will be of more value to you than if they make a short term loss, decide they are out of control and withdraw completely"

Just for "us":

Minimising gambling problems helps keep the country's regulators off the companies' backs, so they don't have to relocate when the country's regulations tighten. Relocation = cost. A lot of it.
Plus,
"And there's also brand reputation for the operator. No company wants to be named in a case study of extreme gambling addiction, to be named in relation to a problem gambler losing their house"


A side note: This reaffirmed why I don't gamble...it's a lose-win situation.

"A lot of casino games operate around a return-to-player rate (RTP) whereby if the customer pays, say £100, the game would be set up to pay back an average of £90. Different games will have different RTPs, and there are a few schools of thought on whether certain rates have different impacts on somebody's likelihood of becoming addicted.Some believe that if you lose really quickly, you'll be out of funds very quickly and will leave, and that a higher RTP will keep people on site, but others disagree"

I highly recommend reading the full article on the DataBlog.


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